Mastering const, Pointers, References, and Passing by Value in Unreal Engine C++
If you’re diving into Unreal Engine C++ (or even if you’ve been paddling around for a while), you’ve probably run into const, pointers (*), references (&), and the whole “pass-by-value vs pass-by-reference” thing.It can feel like C++ is trying to trip you up on purpose. (Spoiler: It is.) But once you really get how these […] More